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ArticleGame Design
Spell Lists Are a Failure of Imagination
A spell list is a menu. Treat spells as sentences instead, a verb on an object, and a handful of symbols covers a near-infinite range.
Jelte ten Holt··5 min read

Worldbuilding and the Bandwidth Problem
Every fantasy world I imagined came out like wallpaper — colourful, busy, and thin. The problem wasn't a lack of imagination. It was bandwidth.
Jelte ten Holt··6 min read

ArticleGame Design
F*ck Immersion: A Story of How Our Roleplaying System Was Born
A rules-obsessed game master, a blow-up over fudged dice, and the table I walked away from — the origin of a system built on immersion first, rules a distant third.
Jelte ten Holt··3 min read